![]() ![]() Think that giant skeleton is unfair? Torchlight 2's editors will let you manage statistics and balance. In Grim Dawn, Bruno says, "I expect we'll probably release that to the public this time." He adds, "New gameplay systems - like factions - and the significantly more robust quest and conversation editors should provide a lot more power for modders to generate unique settings and experiences." Similarly, Bruno says, "We haven't established any limits on what we want modders to be able to do," and "we've greatly improved some of the modding tools over what was offered with Titan Quest."įor example, players didn’t have access to the exporter for Titan Quest, and thus, they experienced much difficulty when adding new models and animations to the game. We also use it to manage game statistics and balance." She continues, "The 3D Studio exporters will allow people to import their own models and animations." Worried that this all might be a little over your head? Fear not! TorchEd 2.0 will use "a visual logic system that requires no programming experience." ![]() What can players expect to do with those? " TorchEd 2.0 is the in-house tool used to build our levels, skills, UI, quests, particles, items, monsters, and effects. ![]() There, the duo released the first two Diablos, which both allowed modding even if the practice wasn’t officially sanctioned.įor Torchlight 2, "Runic will be releasing the same tools with which we made the game, including TorchEd 2.0 and our 3D Studio max exporters," says Russell. Ironically enough, co-founders Max and Erich Schaefer also ran the now-closed Blizzard North studio. ![]() Runic supported user content in Torchlight in the same way, and the team plans to continue that policy with the sequel. Both companies have extensive experience with user-generated content. Part of the current Grim Dawn (pictured right) team came from Iron Lore, where they created Titan Quest, a title that continues to host to a vibrant mod community due to the release of free tools. ![]()
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